Open educational resources based on the course material created in the SeGaBu project. 

Some full courses which are in an inactive status at the moment are also located in this section.

Hyötypelipajan bannerikuva

ESR-rahoitteisessa SeGaBu (Serious Games Platform for Business and Education) -hankkeessa kehitettiin vuosina 2015 - 2018 Hyötypelipajan formaatti. Hyötypelipajaa vedettiin menestyksellisesti noin 15 kertaa eri puolilla Suomea. Täältä voi ladata itsellesi hyötypelipajan materiaalit.

Jos haluat, että tulemme vetämään tiimillesi puolen päivän pajan, ota yhteyttä Kajaanin AMK:n Tanja Korhoseen (tanja.korhonen@kamk.fi), joka on formaatin keskeisin kehittäjä.

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This is static course material ... 

It is freely available for you. In case you need to attend the full course with activities, gamification and tests which require identification of the learner, or if you want to earn credits or a certificate, please contact Kajaanin ammattikorkeakoulu (KAMK) to find out when the next full course starts.

Description: Get familiar with the concept and the development process of serious games and gamification. Find out about the owner's role in a serious games development project and learn a variety of innovation methods for developing your game ideas. Learn to understand the technological perspective behind gamified solutions.

Language:  English

Certificate:   No certificate available

Rights:    Copyright by Kajaani university of applied sciences, (kamk.fi). Most of the course material licenced by Creative Commons.

Provider:    Kajaani university of applied sciences, kamk.fi

Contact:    Tanja Korhonen, tanja.korhonen@kamk.fi or Teija Ravelin, teija.ravelin@kamk.fi

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This is static course material. It is freely available for you. In case you need to attend the full course with activities and tests which require identification of the learner, or if you want to earn credits or a certificate, kindly contact KAMK to find out when the next full course starts.

Description: This game testing material concentrates on testing methods used for finding flaws in your game products. It introduces most common testing methods, but mostly concentrates on those methods used in game testing. 

Language:  English

Certificate:   No certificate available

Rights:    Copyright by Kajaani university of applied sciences, (kamk.fi). Most of the course material licenced by Creative Commons.

Provider:    Kajaani university of applied sciences, kamk.fi

Contact:  Kyösti Koskela, kyosti.koskela@kamk.fi; Tanja Korhonen, tanja.korhonen@kamk.fi

This is static course material
It is freely available for you. In case you need to attend the full course with activities, which require identification of the learner, or if you want to earn credits or a certificate, please contact Oulu University of Applied Sciences (OUAS) to find out when the next full course starts.

In this open course there are no discussions available, nor there is any peer evaluation.

Description: Get familiar with different aspects of serious games business. Learn different kind of monetization and funding possibilities for serious games. Find out the distribution channels for serious games. Understand the process to design and implement a serious game.

Language: English

Certificate: No certificate available.

Rights: Copyright by Oulu University of Applied Sciences, (oamk.fi). Most of the course material licenced by Creative Commons.

Provider: Oulu University of Applied Sciences, oamk.fi 

Contact:  Liisa Auer, liisa.auer@oamk.fi or Pekka Ojala, pekka.ojala@oamk.fi  

This is static course material
It is freely available for you. In case you need to attend the full course with activities, which require identification of the learner, or if you want to earn credits or a certificate, please contact Oulun ammattikorkeakoulu (Oamk) to find out when the next full course starts.

Description: Design your own serious game. Get familiar with the game design process and the work of a game designer. Learn how the game design documents are created and used to support the game development. Understand the concept of gamification and learn the steps to design gamification for a specific purpose.

Language: English

Certificate:   No certificate available

Rights: Copyright by Oulu University of Applied Sciences, (oamk.fi). Most of the course material licenced by Creative Commons.

Provider: Oulu University of Applied Sciences, oamk.fi 

Contact:  Liisa Auer, liisa.auer@oamk.fi or Pekka Ojala, pekka.ojala@oamk.fi or Tuula Ijäs, tuula.ijas@oamk.fi 

This is static course material

It is freely available for you. In case you need to attend the full course, or you want to earn credits or a certificate, please contact University of Oulu.

Provider:    University of Oulu

Contact:   Eeva Leinonen, eeva.leinonen@oulu.fi