A game action arises from the rules of the game. Actions guide gamer’s behaviour and gives her/him a possibility to interact with the game and other players.
Brief game design document
A short, simple and informative version of the game design document. The brief game design document (BGDD) is easy to approach and is used both to support the game development and inform third parties.
An interactive demonstration, a partly implemented game that is used in, for example, presentations and evaluations. The main goal of concept demo is to deliver the main ideas of the game concept. It is also a main tool when seeking funding for the game development.
Games are built around the conflicts. Depending on the game, solving of conflicts require different things like, for example, intelligence, precision, timing, speed or tactic eye.
The game design document (GDD) is a highly descriptive living design document of the design for the game. Game design document is created and edited by the development team and it is primarily used in the game industry to organize efforts within a development team.
Genre of the game describes how player acts in the game. Examples of game genres are action, adventure, role-playing, strategy, simulation, puzzle, sports and education.
A game prototype represents the game core game mechanics on an abstract level, and the rule system of the game without narrative, audio and visual overlays with digitized interfaces. Prototypes are used as a qualitative and iterative tool at different levels of development in various design fields.
Resources of the game help gamer as s/he strives towards the goal of the game.
Rules of the game define what gamer is allowed to do and what gamer is not allowed to do.