Sunday, 21 July 2019, 10:03 AM
Site: DIGMA-oppimisympäristö
Course: Open Resources for Game and Gamification Design (Open Material for Game and Gamification Design)
Glossary: Game and gamification design glossary
P

Personalization

Tailoring the game according to individual characteristics of the player.

Platform

In the case of computer systems, platform can mean different things like, for example, hardware platform or software platform. Have a look at Hardware platform and Software platform.

Play

An intrinsically motivated human activity without explicit rules.

Playability

A set of properties describing the user experience of the specific game.

Player experience

A synonym for the game experience. Have a look at Game experience.

Playful application

An application that consists of play or fun.

Playful learning

Using play activities to immerse ourselves and learn.

Producer

A game producer is the person in charge of overseeing and funding development of a game.

Production

Game production comprises content production and game programming.

Programmer

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for games or related software. Often there are many types of game programmers. The lead programmer translates the design into a technical specification for the game and then delegates tasks to the programming team. General programmers work on a whole range of tasks, often working with code that other programmers have written.

Prototype

A game prototype represents the game core game mechanics on an abstract level, and the rule system of the game without narrative, audio and visual overlays with digitized interfaces. Prototypes are used as a qualitative and iterative tool at different levels of development in various design fields.

Publisher

An organisation or individual publising the product or service that have been developed either internally or together with developer.