Friday, 22 November 2019, 12:27 AM
Site: DIGMA-oppimisympäristö
Course: Open Resources for Game and Gamification Design (Open Material for Game and Gamification Design)
Glossary: Game and gamification design glossary
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Scene

A game scene is a distinct state of the game that displays different information, and there is some way for the user to get from one scene to the next.

Serious game

A game designed for any purpose rather than entertainment. The line between serious game and entertainment game is thin because many entertainment games can be used for non-entertainment purposes which in a sense makes those suitable for serious gaming. Some entertainment games are published as serious editions like, for example, business edition, educational edition etc.

Simulation

An environment that is close to real life and designed for skill transfer to the real world.

Software platform

A software environment that is used to write applications and run them.

Story

A narration of events that are somehow connected. Stories can be presented in many ways like, for example, in the form of written words or a drama performed by actors.

Storytelling

The social and cultural activity of sharing stories, often with improvisation, theatrics, or embellishment. Creating stories with the help of storytelling is an important part of the game design.

Synopsis

A brief summary of the major points of a subject or written work or story.