Serious game and business glossary
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A synonym for serious game. Have a look at Serious game.
A part of a company's operations. Examples of business areas include product lines, subsidiaries, and branch offices.
Describes how a company is structured and its methods for maximizing revenues and profits.
Describes how the company will engage competitors, identify and segment customers, and respond to the actual market environment.
An additional goal of a serious game in addition to entertainment goal.
An arrangement that associates a product with someone other than the principal producer.
A high-level document with a purpose to deliver the main ideas of the game concept. It is also used when seeking funding for the game development.
A form of crowdsourcing meant to source funds from a crowd.
The process of obtaining needed services, ideas, or content by soliciting contributions from a large group of people, and especially from an online community, rather than from traditional employees or suppliers.
A synonym for distribution channel. Have a look at Distribution channel.
This term is closely related to software. Delivery model refers to the approach taken to deliver software. Typical delivery models are on-premises software, hosted software, Software as a Service (SaaS) and application stores.
The game design document (GDD) is a highly descriptive living design document of the design for the game. Game design document is created and edited by the development team and it is primarily used in the game industry to organize efforts within a development team.
The path through which goods and services travel from the vendor to the consumer or payments for those products travel from the consumer to the vendor.
An organisation or individual distributing the product or service.
The digital ecosystem of a business is the combination of all relevant digital touchpoints, the people that interact with them, and the business processes and technology environment that support both.
A subgroup of serious games, mainly targeted to formal educational sector from elementary schools to higher education, vocatioanal training, and collaborative workplace training.
A game that is designed to give pleasure to the player while the player is actively involved in game activities.
An organisation or individual funding the development and/or the business initiatives of, for example, company, startup, project, program, research or development.
The act of providing financial resources, usually in the form of money, or other values such as effort or time, to finance, for example, a project, a program, a research, a startup or a development.
A form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal. Games always base on rules which is the main difference between the game and the play.
Games as a Service
A special type of Software as a Service model. Game is a software as long as it is a computer game. Have a look at Software as a Service (SaaS).
The concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.
An application that has been developed from the point of view of gamification. Have a look at Gamification.
Learning that is based on gamification. Have a look at Gamification.
A set of compatible hardware on which software applications can be run.
A subgroup of serious games, mainly used to address informal learning whereas educational games focus on formal learning in dedicated educational institutions. Have a look at Educational game.
A synomym for entertainment game. Have a look at Entertainment game.
One of the many varieties of systems, institutions, procedures, social relations and infrastructures whereby parties engage in exchange.
A geographic region where a specific good or service is offered for sale.
A synonym for market area. Have a look at Market area.
An identifiable group of individuals, families, businesses, or organizations, sharing one or more characteristics or needs in an otherwise homogeneous market.
The path from vendor to the consumer of a company’s goods and services, flowing in one direction.
Converting non-revenue generating assets into sources of revenue. In economic terms, monetization means conversion of any event, object or transaction into a form of currency or something with transferable value.
In the case of computer systems, platform can mean different things like, for example, hardware platform or software platform. Have a look at Hardware platform and Software platform.
An intrinsically motivated human activity without explicit rules.
An application that consists of play or fun.
Using play activities to immerse ourselves and learn.
A game producer is the person in charge of overseeing and funding development of a game.
A game prototype represents the game core game mechanics on an abstract level, and the rule system of the game without narrative, audio and visual overlays with digitized interfaces. Prototypes are used as a qualitative and iterative tool at different levels of development in various design fields.
An organisation or individual publising the product or service that have been developed either internally or together with developer.
A synonym for revenue model. Have a look at Revenue model.
A description of how a business will earn income, produce profits and generate a higher than average return on investment. In business, a revenue model is generally used for mid and long-term projections of a company's profit potential and operation. A key component of business model.
A game designed for any purpose rather than entertainment. The line between serious game and entertainment game is thin because many entertainment games can be used for non-entertainment purposes which in a sense makes those suitable for serious gaming. Some entertainment games are published as serious editions like, for example, business edition, educational edition etc.
An environment that is close to real life and designed for skill transfer to the real world.
Software as a Service (SaaS)
A software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted.
A software environment that is used to write applications and run them.
A string of companies working together to satisfy market demands. The value chain typically consists of one or a few primary value (product or service) suppliers and many other suppliers that add on to the value that is ultimately presented to the buying public.
A computer-generated environment or reality that is designed to simulate a person’s physical presence in a specific environment that is designed to feel real.
A computer-generated environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world.