Serious game and business glossary


Here you find some of the keywords concerning serious games, gamification and business.

Browse the glossary using this index

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E

Ecosystem

The digital ecosystem of a business is the combination of all relevant digital touchpoints, the people that interact with them, and the business processes and technology environment that support both.


Educational game

A subgroup of serious games, mainly targeted to formal educational sector from elementary schools to higher education, vocatioanal training, and collaborative workplace training.


Entertainment game

A game that is designed to give pleasure to the player while the player is actively involved in game activities.