Game and gamification design glossary
Here you find some of the keywords concerning serious games, game design and gamification.
Browse the glossary using this index
Special | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ALL
A |
---|
ActionA game action arises from the rules of the game. Actions guide gamer’s behaviour and gives her/him a possibility to interact with the game and other players. | |
Applied gameA synonym for serious game. Have a look at Serious game. | |
ArtistIn game development artists are responsible for the artwork, often designing the landscape, the objects and the avatars of the game. The audio components are often designed by sound artists. | |
AssetGame assets are tangible or perceivable elements of a game, including the appearance and behaviour. Examples of game assets are images, textures, 3D models, sounds and scripts. | |
Augmented realityThe integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. | |
Authoring systemAn authoring system helps to develop a narrative structure of a game based on collection of game assets and a creative intent that manages the visual and temporal flow of a serious game. | |