Game and gamification design glossary
Here you find some of the keywords concerning serious games, game design and gamification.
Browse the glossary using this index
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CharacteristicsCharacteristics of the game define what player can do during the game. | |
Characterizing goalAn additional goal of a serious game in addition to entertainment goal. | |
Concept documentA high-level document with a purpose to deliver the main ideas of the game concept. It is also used when seeking funding for the game development. | |
ConflictGames are built around the conflicts. Depending on the game, solving of conflicts require different things like, for example, intelligence, precision, timing, speed or tactic eye. | |
ContentThe content of the game consists of assets, often designed by artists. Examples of content are avatars, houses, trees, other related objects, and sounds. At runtime, the content is brought to life by the game engine. | |