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Open Resources for Basics of Serious Games
DIGMA
Courses
Serious Games
Open Material for Basics of Serious Games
Level 3
Lyons, E., Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
Lyons, E., Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
Lyons, E.,
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
Last modified: Friday, 24 March 2017, 3:09 PM
◄ Lewis G. et al., Virtual reality games for rehabilitation of people with stroke: perspectives from the users
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Draegast, What Is Gaming?
Karl Kapp, What is Gamification? A Few Ideas.
Gamelearn, What is a serious game?
TheHappieCat, How Game Engines Work!
Isabela Granic et al, The Benefits of Playing Video Games
Level 1 links
Independent activity 1
Different types of video games (9:39 min)
Video game genres (6:45 min)
VIDEO: Games4Health, Game Mechanics
Djaouti et al. Origins of Serious Games
Buday et al, Fun and Games and Boredom
Graafland et al, How to Systematically Assess Serious Games Applied to Health Care
Baranowski et al, Developing Games for Health Behavior Change: Getting Started
Cheek et al, Integrating Health Behavior Theory and Design Elements in Serious Games
Amy Shirong Lu, Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others
Amy Shirong Lu, Story Immersion in a Health Videogame for Childhood Obesity Prevention
Kemppainen et al, Developing Health Games requires multidisciplinary expertise
Lyons, Elizabeth J., Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
Level 2 links
Independent activity: Evaluating a game
Steven Johnson, Where Good Ideas Come From
Gamestorm your ideas by Ludocraft
Korhonen T. & Halonen R. On the Development of Serious Games in the Health Sector
Merry S., et al., The effectiveness of SPARX
Payne et al., Health Behavior Theory in Physical Activity Game Apps:A Content Analysis
Baranowski et al., Playing for Real: Video Games and Stories for Health-Related Behavior Change
Cheek, C. et al., Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
Lewis G. et al., Virtual reality games for rehabilitation of people with stroke: perspectives from the users
Level 3 links
Ideating games using a mind map
Brainstorming game ideas
Template for your game ideas
Mapping competitors
Template for mapping competitors
Level 3 links ►
Open Material for Basics of Serious Games
Open Material for Basics of Serious Games
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