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Open Resources for Game and Gamification Design
DIGMA
Courses
Serious Games
Open Material for Game and Gamification Design
Gamification Design
When to use gamification and when not
When to use gamification and when not
In a gamified system you are motivating your audience to accomplish tasks to reach a goal. Here is a short introduction to human motivation.
Click
When to use gamification and when not.pdf
link to view the file.
◄ Game elements and experience
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Jump to...
Game and gamification design glossary
Principles of the game design
QUIZ: Game design principles
So You Want To Be a Game Designer - Career Advice for Making Games - Extra Credits
QUIZ: The profession of game designer
Playlist of company interviews
QUIZ: Serious games design - case Playsign
QUIZ: Serious games design - case Ludocraft
QUIZ: Serious games design - case Ikoni Innovations
Discussion
First steps of the game design
QUIZ: First steps of the game design
Extra Credits: Making Your First Game
QUIZ: Making your first game
Serious Game Canvas
Discussion
Discussion
A Template for Analyzing Game Design
Introduction to Game Analysis
Serious Games Examples
Game Analysis Template
Discussion
Discussion
Game elements and experience
Design framework
Discussion
Janaki Kumar and Mario Herger. Gamification at Work: Designing Engaging Business Software
Game Design Documents
How (and Why) to Write a Great Game Design Document
QUIZ: Game design documents
GDD?! Game Design Document Examples
Discussion
Basics of the Business Pitch
NABC: the basics of pitching
" 12 Tricks to Selling Your Ideas, Your Game & Yourself"
Serious Gaming Cluster Finland
Serious Games Institute
Serious Game Industry
Serious Games Society
Serious Games Network
Serious Games Classification
The Center for Digital Games Research
RAGE project
BEACONING project
Game Learning Analytics: Learning Analytics for Serious Games
The International Journal of Serious Games
Serious Games at Work
Extra Credits
Guidelines for an Effective Design of Serious Games
A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
Tools and Methods for Efficiently Designing Serious Games
Design Patterns in Serious Games: A Blue Print for Combining Fun and Learning
Essential Features of Serious Games Design in Higher Education
Serious Games Examples
Design framework ►
Open Material for Game and Gamification Design
Open Material for Game and Gamification Design
Introduction
Game Design Principles
First Steps
Game Analysis
Gamification Design
Game Design Documents
Pitching
Resources
DIGMA
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